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The design process is dead. Here’s what’s replacing it. | Jenny Wen (head of design at Claude)

2026-03-01 People & Blogs
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Jenny Wen leads design for Claude at Anthropic. Prior to this, she was Director of Design at Figma, where she led the teams behind FigJam and Slides. Before that, she was a designer at Dropbox, Square, and Shopify. *We discuss:* 1. Why the classic discovery → mock → iterate design process is becoming obsolete 2. What a day in the life of a designer at Anthropic looks like, including her AI tool stack 3. Whether AI will eventually surpass humans in taste and judgment 4. Why Jenny left a director role at Figma to return to IC work at Anthropic 5. The three archetypes Jenny is hiring for now 6. Why chatbot interfaces may be more durable than most people expect *Brought to you by:* Mercury—Radically different banking: https://mercury.com/ Orkes—The enterprise platform for reliable applications and agentic workflows: https://www.orkes.io/ Omni—AI analytics your customers can trust: https://omni.co/lenny *Episode transcript:* https://www.lennysnewsletter.com/p/the-design-process-is-dead *Archive of all Lenny's Podcast transcripts:* https://www.dropbox.com/scl/fo/yxi4s2w998p1gvtpu4193/AMdNPR8AOw0lMklwtnC0TrQ?rlkey=j06x0nipoti519e0xgm23zsn9&st=ahz0fj11&dl=0 *Where to find Jenny Wen:* • X: https://x.com/jenny_wen • LinkedIn: https://www.linkedin.com/in/jennywen • Substack: https://jennywen.substack.com • Website: https://jennywen.ca *Where to find Lenny:* • Newsletter: https://www.lennysnewsletter.com • X: https://twitter.com/lennysan • LinkedIn: https://www.linkedin.com/in/lennyrachitsky/ *In this episode, we cover:* (00:00) Introduction to Jenny Wen (04:23) Why the traditional design process is dead (06:33) The two new types of design work (10:00) How widespread this shift will be (13:00) Day-to-day life as a designer at Anthropic (18:45) Jenny’s AI stack (20:03) Why Figma still matters for exploration (22:25) Advice for working with engineers (24:19) How to maintain craft, quality, and trust in the AI era (27:35) Will AI ever have “taste”? (31:38) The future of chatbot interfaces (35:33) Moving from director back to IC (41:00) The 10-day build of Claude Cowork (46:06) Hiring: the three archetypes (50:44) Advice for new and senior designers (54:42) The value of “low leverage” tasks for managers (57:52) Why the best teams roast each other (01:01:45) The legibility framework (01:07:22) Lightning round and final thoughts *Referenced:* • Figma: https://www.figma.com • Anthropic: https://www.anthropic.com • v0: https://v0.app • Navigating a Design Career with Jenny Wen | Figma at Waterloo: https://www.youtube.com/watch?v=OHcBPMh2ivk • Claude Cowork: https://claude.com/product/cowork • Use Claude Code in VS Code: https://code.claude.com/docs/en/vs-code • Claude Code in Slack: https://code.claude.com/docs/en/slack • Lex Fridman’s website: https://lexfridman.com • Head of Claude Code: What happens after coding is solved | Boris Cherny: https://www.lennysnewsletter.com/p/head-of-claude-code-what-happens • OpenClaw: https://openclaw.ai • OpenAI’s CPO on how AI changes must-have skills, moats, coding, startup playbooks, more | Kevin Weil (CPO at OpenAI, ex-Instagram, Twitter): https://www.lennysnewsletter.com/p/kevin-weil-open-ai • Marc Andreessen: The real AI boom hasn’t even started yet: https://www.lennysnewsletter.com/p/marc-andreessen-the-real-ai-boom • Socratica: https://www.socratica.info • Anthropic’s CPO on what comes next | Mike Krieger (co-founder of Instagram): https://www.lennysnewsletter.com/p/anthropics-cpo-heres-what-comes-next • Radical Candor: From theory to practice with author Kim Scott: https://www.lennysnewsletter.com/p/radical-candor-from-theory-to-practice • Evan Tana’s ‘legibility matrix’ on X: https://x.com/evantana/status/1927404374252269667 • How to spot a top 1% startup early: https://www.lennysnewsletter.com/p/how-to-spot-a-top-1-startup-early • Palantir: https://www.palantir.com • Stripe: https://stripe.com • Linear: https://linear.app • Notion: https://www.notion.com • Julie Zhuo’s website: https://www.juliezhuo.com • Sentimental Value: https://www.imdb.com/title/tt27714581 • The Pitt on Prime Video: https://www.amazon.com/The-Pitt-Season-1/dp/B0DNRR8QWD • Noah Wyle: https://en.wikipedia.org/wiki/Noah_Wyle • ER on Prime Video: https://www.amazon.com/gp/video/detail/B0FWZSDYRP • Retro: https://retro.app • Granola: https://www.granola.ai *Recommended books:* • Radical Candor: Be a Kick-Ass Boss Without Losing Your Humanity: https://www.amazon.com/Radical-Candor-Kick-Ass-Without-Humanity/dp/1250103509 • The Power Broker: Robert Moses and the Fall of New York: https://www.amazon.com/Power-Broker-Robert-Moses-Fall/dp/0394480767 • Insomniac City: New York, Oliver Sacks, and Me: https://www.amazon.com/Insomniac-City-New-York-Oliver/dp/162040494X _Production and marketing by https://penname.co/._ _For inquiries about sponsoring the podcast, email [email protected]._ Lenny may be an investor in the companies discussed.

Top Comments (10)

@emmanuelf4917 2026-03-06

Building immediately can be more expensive.... Skipping design doesn’t make you faster — it just moves the design mistakes to production.

273 12 replies
@zaxbit 2026-03-03

I love these podcasts and have been learning a lot, but the one thing I think everyone needs to keep in mind is… who these people are working for and what mindset they’re promoting to ensure profit is maximized at the place they work for. Not saying it’s evil just saying it’s a truth whether you work for Anthropic or Figma.

92 6 replies
@JoharviGarcia 2026-03-04

Tools die, design don't. Soo keep studying art, design and history people. Don't buy the dip

137 2 replies
@YanivSela 2026-03-06

From my experience, there’s no single “Design process.” Every company I’ve worked at had a different version, shaped by culture, product maturity, and whether it was B2B / B2C. The process should evolve with the environment, not be treated as sacred or declared dead. When I teach UX design, I still focus on the fundamentals. Years ago, my colleagues and I were sketching wireframes with pencil, long before Figma or LLMs. The core process guided us then, and it still does today. Tools change. Culture changes. Human behavior evolves — from the day we invented the hammer, to electricity, to the PC, to the internet, and now AI. But the need to understand problems, people, and decisions remains constant. The process isn’t dead. It adapts.

33
@aaronvdw 2026-03-21

My favorite part of the interview is the discussion of which kind of design hires are the most appealing and interesting, the answer basically boiling down to "The ones that are super good at everything and are also engineers"

7
@keryn8802 2026-03-03

as a designer who enjoys actually going through the process of research, ideation and mocking up, it makes me wonder why so many designers are so happy about that process being eaten up by ai... just me?

120 12 replies
@olliolson 2026-03-04

"We don't have time anymore" - proceeds to talk about her day where she's chilling and watching developers "design".

85 2 replies
@emmanuelf4917 2026-03-06

Early web (1995–2005): Anyone could make a website → chaotic UX everywhere, Mobile app boom (2008–2013): Thousands of poorly structured apps → design systems emerge. Startup MVP culture (2010s) “Move fast” → many messy products → stronger UX maturity later. To me, Claude is just triggering a new acceleration phase.

19
@smilereceive 2026-03-01

"Design process is dead" - goes on to explain that the design process is not dead, its "surprise surprise" evolving, like it has been doing for decades. Fails to mention anything meaningful about market strategy and need segmentation - the cornerstone of any design process.

151 7 replies
@Sator69 2026-03-02

In a world where products increasingly flood the market, there’s little room for a second first impression. This isn’t new. Founders have always wanted speed. Discovery has always looked like friction. But experienced product designers know three things matter: why this is a real problem, how we know it’s real, and how we’ll know we solved it. In strong teams, discovery isn’t the bottleneck. Development constraints and team maturity usually are. The real risk is the solution-first trap — shipping fast without validating that the problem is worth solving. As the cost of building drops toward zero, the moat isn’t speed. It’s rigor.

16

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