Playtesting the Early Access of Skate: Glitches, Tech, and the RIP Initiative
Discover the cutting-edge speed techniques and game-breaking glitches players are immediately finding in the new Skate early access, contrasted with the structured goal-setting of the in-game Resident Incentive Program (RIP).
Short Summary
- Players quickly uncovered advanced movement techniques that outperform standard skating, such as the Roll into Dive speed strat.
- The initial tutorial focuses on foundational skills (Ollies, Grinds, Flip Tricks) before unlocking access to the main city, San Van.
- The Resident Incentive Program (RIP) drives initial engagement through neighborhood challenges rewarding reputation (Rep) and cosmetic access (RIP Chips).
- The broadcast pivots to a detailed discussion about selling high-value Magic: The Gathering Alpha cards, clarifying the necessity of professional grading.
The session explores the early experience of the Skate early access, balancing the structured onboarding process (Aisle of Grom) with player-driven exploration and discovery of technical exploits. Readers will learn about essential early game progression mechanics and key critiques regarding the game’s current content depth.
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Top Comments (10)
gameplay is good, style is corporate and disconnected from gritty skate culture. woundnt be a huge deal if corporate cleanliness wasn’t the antithesis of skate culture
Nothing says “cool skater” like a monotone ai telling you how to do an ollie
No way they replaced coach frank with an AI😭😭
What if instead of being named skate it was name steak I’m hungry af
playing in the highest FOV in this game is crazy work lmao
absolutely no soul coming out of this game at all.
I’d lose my mind if had to listen to that clanker talk for longer than 15 minutes
It just makes me feel so sad that this is the state of big-publisher gaming now. No passion, no soul, no creativity, everything is just designed to keep you spending money like every other app and screen we interact with every day. The most corporate distilled version of skate culture imaginable, wrapped up in loot boxes and microtransactions and designed solely to milk people for as long as possible.
It’s the best skateboarding game if your only exposure was the Olympics
RIP Coach Frank
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Top Comments (10)
gameplay is good, style is corporate and disconnected from gritty skate culture. woundnt be a huge deal if corporate cleanliness wasn’t the antithesis of skate culture
Nothing says “cool skater” like a monotone ai telling you how to do an ollie
No way they replaced coach frank with an AI😭😭
What if instead of being named skate it was name steak I’m hungry af
playing in the highest FOV in this game is crazy work lmao
absolutely no soul coming out of this game at all.
I’d lose my mind if had to listen to that clanker talk for longer than 15 minutes
It just makes me feel so sad that this is the state of big-publisher gaming now. No passion, no soul, no creativity, everything is just designed to keep you spending money like every other app and screen we interact with every day. The most corporate distilled version of skate culture imaginable, wrapped up in loot boxes and microtransactions and designed solely to milk people for as long as possible.
It’s the best skateboarding game if your only exposure was the Olympics
RIP Coach Frank