Quake In 13kb Of Javascript
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Top Comments (10)
my site loads quake in 13kB of javascript. your site loads a blog post in 3MB of javascript. we are not the same
Prime: You probably don’t wanna keep that in. You get paid from this channel too Flip: ¯\_(ツ)_/¯
You'd be lucky to get a basic "hello world" app in 13KB without resorting to all kinds of compiler flag voodoo outside of C and directly writing the bytes. This is just awesome!
I hate that using a lowercase b to indicate bytes is now so prevalent that you have to doublecheck just about everything to figure out if they mean bits or bytes.
UNREAL MENTIONED!!! UNREAL MENTIONED!!!
5:56 blog post: "generating levels dynamically is NOT ONLY very difficult" prime reading: "generating levels dynamically is not very difficult"
35:13 ACEROLA SHOUTOUT LETSGOOOOOOOOOOOOOOOOO
I think everyone with an interest in programming probably starts out because of an interest in game development, but then quickly learns to recoil in horror at what working in the industry is actually like.
I am from 89, so 35 rn and back then in 2013 I build my own JS Game engine vanilla JS without ES6 (back then) and made a simple LittleFighter2 copy that we used to play at school against each others. Was quite fun. Would be interesting to rebuild it with my latest knowledge now.
Reminds me of the shock I felt watching .kkrieger demo
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Top Comments (10)
my site loads quake in 13kB of javascript. your site loads a blog post in 3MB of javascript. we are not the same
Prime: You probably don’t wanna keep that in. You get paid from this channel too Flip: ¯\_(ツ)_/¯
You'd be lucky to get a basic "hello world" app in 13KB without resorting to all kinds of compiler flag voodoo outside of C and directly writing the bytes. This is just awesome!
I hate that using a lowercase b to indicate bytes is now so prevalent that you have to doublecheck just about everything to figure out if they mean bits or bytes.
UNREAL MENTIONED!!! UNREAL MENTIONED!!!
5:56 blog post: "generating levels dynamically is NOT ONLY very difficult" prime reading: "generating levels dynamically is not very difficult"
35:13 ACEROLA SHOUTOUT LETSGOOOOOOOOOOOOOOOOO
I think everyone with an interest in programming probably starts out because of an interest in game development, but then quickly learns to recoil in horror at what working in the industry is actually like.
I am from 89, so 35 rn and back then in 2013 I build my own JS Game engine vanilla JS without ES6 (back then) and made a simple LittleFighter2 copy that we used to play at school against each others. Was quite fun. Would be interesting to rebuild it with my latest knowledge now.
Reminds me of the shock I felt watching .kkrieger demo