Critical Review and Core Mechanics Exploration of Resident Evil 6
Discover deep mechanical insights, frustrating control quirks, and the surprisingly engaging campaign structure of a Resident Evil entry often considered its low point.
Short Summary
- Players intensely dislike the mandatory tutorials, chaotic control schemes, and excessive spamming of Quick Time Events (QTEs).
- Combat requires specific attention to settings like "Attack Reactions" to utilize effective counter moves against bullet-sponge enemies.
- The cooperative structure forces shared progression through often frustrating mandatory escort missions.
- The game introduces high-stakes political intrigue involving the terrorist group Neo Umbrella and the murder of the U.S. President.
- Skill point management offers significant customization potential, drawing on community tier lists for builds focused on defense or melee.
The stream focuses on a speedrun attempt of Resident Evil 6 (RE6), showcasing immediate frustration with mandatory introductory sequences and control inconsistencies. The core discussion revolves around the game's divisive mechanics, particularly the inventory system, the reliance on QTEs, and the unique structure of its intertwined campaigns where loot does not share.
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Top Comments (10)
this was my first RE, i remember playing this with my friend at an arcade i remember us getting scared during certain cut scenes lmaoo but eventually i convinced my mom to get it for me and man i played the f outta this game. it was alot of fun to me and i liked how the stories would intertwine. i think this isnt as bad at all like how most people say, this game was great!
cant wait for 7 and 8
This game is so damn long that it's probably gonna be a 4-part series, at least! I love that during the 20-minute tutorial it forces you to play, it lies about the plot. We aren't going to the tower to save anyone. We're going there for Simmons/to leave. Also, the entire Helicopter scene from the moment that guy jumps off of it to die for no reason, to the soldier randomly being infected, to that crash is so incredibly stupid. All within 20 minutes you know you're in for a rough time.
1:03:27 Cop instincts LMAOOOOO
48:22 Remake Leon : sweating nervously
one day Charlie will heal more than being in one shot range.
The amount of items that Charlie missed is making me insane. he never searches for anything.
Resident Evil 6: Car Crash Simulator
Remember buying this game for the 360 at GameStop when it came out, and the guy at the counter told me how bad it was then.
I've never loathed myself as much as I have tonight, thanks to you
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Top Comments (10)
this was my first RE, i remember playing this with my friend at an arcade i remember us getting scared during certain cut scenes lmaoo but eventually i convinced my mom to get it for me and man i played the f outta this game. it was alot of fun to me and i liked how the stories would intertwine. i think this isnt as bad at all like how most people say, this game was great!
cant wait for 7 and 8
This game is so damn long that it's probably gonna be a 4-part series, at least! I love that during the 20-minute tutorial it forces you to play, it lies about the plot. We aren't going to the tower to save anyone. We're going there for Simmons/to leave. Also, the entire Helicopter scene from the moment that guy jumps off of it to die for no reason, to the soldier randomly being infected, to that crash is so incredibly stupid. All within 20 minutes you know you're in for a rough time.
1:03:27 Cop instincts LMAOOOOO
48:22 Remake Leon : sweating nervously
one day Charlie will heal more than being in one shot range.
The amount of items that Charlie missed is making me insane. he never searches for anything.
Resident Evil 6: Car Crash Simulator
Remember buying this game for the 360 at GameStop when it came out, and the guy at the counter told me how bad it was then.
I've never loathed myself as much as I have tonight, thanks to you