Everyone Is Wrong About Dark Souls 2
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Top Comments (10)
The main reason for the problems DS2 has is also because Bandai Namco gave Fromsoft only a year and a half to develop it. this is primarily the reason why the game has so much cut content as well.
Dark Souls 2 was my first souls game, so it'll always be special to me. Definitely has issues, but goddam it has the sauce
My favorite part of this game is how the boss music immediately and abruptly stops the frame the boss's health hits 0
9:13 what a pure Dark Souls moment, knock her off the edge so she can land on the ground, then he falls into the water and dies, then she jumps in after you for no reason!
One thing i like is the whole theme of DS2 focusing on Human kingdoms. The gods are long dead and humanity is at fore front.
In retrospect of it all. I kind of love DS2's theme the most. Every character who kind of gets the whole cycle of the world looks at you and thinks right off the bat "Yeah you're nothing. Just another guy throwing their undead life away to an unachievable goal, and even if you do take the throne, you'd just be another squanderer that lives and dies just like the other kings." ....And yeah. They ain't wrong. It's all pointless, going through all that bullshit led to nothing. And then Aldia fucking jumpscares you to scream his seethe about the reality of the world. Then hints to you that there could be something more. Something that can actually be done, if you're willing to commit to the bullshit. And then you do the DLCs and they're fucking hard as shit, but by now you do it knowing there's a real ending beyond this, a goal that is tangible and only obtainable by doing all said bullshit. And in the end of it all...There actually is. A true release from the curse of undead. Unknown to the rest of the world except to you, the one that willingly did what was needed to earn it (translated to fighting and killing big boss monsters and gank squads) idk I just kind of look at it like that.
Something Dark Souls 2 had which I wish they kept are the Bonfire Ascetics. Letting you skip to NG+ in certain areas to get new loot and re-fight the bosses was a genius idea. It’s the closest the series has had to a hard mode (without requiring you to beat the entire game again)
Charlie talking about being a god gamer, how he only takes a couple of tries per every boss, how easy DS2 bosses are compared to the other games, while simultaneously somehow managing to die to Covetous Demon is just incredible.
Also pro tip for everyone playing this game: popping multiple lifegems stacks the healing effect so you don't have to wait until the effect of one has run out before you pop another one.
"the greatest shame in a dark souls run is to die to this guy" Proceeds to die to this guy
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Top Comments (10)
The main reason for the problems DS2 has is also because Bandai Namco gave Fromsoft only a year and a half to develop it. this is primarily the reason why the game has so much cut content as well.
Dark Souls 2 was my first souls game, so it'll always be special to me. Definitely has issues, but goddam it has the sauce
My favorite part of this game is how the boss music immediately and abruptly stops the frame the boss's health hits 0
9:13 what a pure Dark Souls moment, knock her off the edge so she can land on the ground, then he falls into the water and dies, then she jumps in after you for no reason!
One thing i like is the whole theme of DS2 focusing on Human kingdoms. The gods are long dead and humanity is at fore front.
In retrospect of it all. I kind of love DS2's theme the most. Every character who kind of gets the whole cycle of the world looks at you and thinks right off the bat "Yeah you're nothing. Just another guy throwing their undead life away to an unachievable goal, and even if you do take the throne, you'd just be another squanderer that lives and dies just like the other kings." ....And yeah. They ain't wrong. It's all pointless, going through all that bullshit led to nothing. And then Aldia fucking jumpscares you to scream his seethe about the reality of the world. Then hints to you that there could be something more. Something that can actually be done, if you're willing to commit to the bullshit. And then you do the DLCs and they're fucking hard as shit, but by now you do it knowing there's a real ending beyond this, a goal that is tangible and only obtainable by doing all said bullshit. And in the end of it all...There actually is. A true release from the curse of undead. Unknown to the rest of the world except to you, the one that willingly did what was needed to earn it (translated to fighting and killing big boss monsters and gank squads) idk I just kind of look at it like that.
Something Dark Souls 2 had which I wish they kept are the Bonfire Ascetics. Letting you skip to NG+ in certain areas to get new loot and re-fight the bosses was a genius idea. It’s the closest the series has had to a hard mode (without requiring you to beat the entire game again)
Charlie talking about being a god gamer, how he only takes a couple of tries per every boss, how easy DS2 bosses are compared to the other games, while simultaneously somehow managing to die to Covetous Demon is just incredible.
Also pro tip for everyone playing this game: popping multiple lifegems stacks the healing effect so you don't have to wait until the effect of one has run out before you pop another one.
"the greatest shame in a dark souls run is to die to this guy" Proceeds to die to this guy