Google Deepmind's VIDEOGAME AGI? (the REAL reason for VEO 3)
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Top Comments (10)
Not dangerous at all to train a world model on GTA and Doom and then let it operate robots in the real world 👍
I fear the day AI looks at a human and thinks... Can you play DOOM with it?
It was so obvious to me that games would become the universal benchmark for AI and main virtual entertainment. Imagine people creating worlds and Google collecting their data to further improve the model? Crazy potential.
Where will all the computing power come from if triple A games can be generated simply with a prompt, and millions of players want to play such AI-generated games in real time? It looks like AI is developing much faster than the digital infrastructure it needs.
This is probably the most underrated concept for artificial intelligence and the future of humanity. The creation of vast libraries of digital created interactions, imagined concepts, examples of puzzles, social interactions and all of which can be shared or marketed for each other's interactions while also feeding the next generations of Artificial intelligence. To see how popular some of the games from Blizzard were in the past this will be like finding and making single player and multiplayer games to suit any taste. Even a vast sudoku maze if that's your thing. There is no limit to what we can imagine to play except the laws around causing harms and loss that govern our civilization.
This is how the matrix begins
Back when I was 16, around '93, I used to think that people who were into computers were nerds, and back then, "nerd" was definitely an insult. I only played video games on consoles, because for some reason that was considered okay and not lame, weird times. Anyway, there was this guy who brought me into the computer lab at high school to show me something cool. It was a game where you could run around in rooms from a first-person view. I was stunned, I’d never seen anything like it. And on top of that, you could play four people at the same time, in the same game, in the same room, yelling at each other. I was completely mind-blown. Of course, the game was Doom. After that, I got more and more into computers and gradually ditched consoles, I haven’t looked back since. Then, when we got OpenGL graphics working on my PC for the first time, our jaws dropped. The pixels were smeared smooth, and everything ran at almost 40 FPS. Doom, Wolfenstein, Duke Nukem, and later Unreal were mind-blowing for their time. Tim Sweeney and John Carmack are, to game development, what Elon Musk has been to electric vehicles. Being part of that era and watching computers evolve, from chunky, centimeter-sized pixels on a monochrome CRT monitor to Nanite, Lumen, and now AI-generated content, has been like living through a sci-fi journey across time. And honestly, as long as I don’t kick the bucket in the next five years, I think the coolest stuff is still just around the corner. Awesome times and what a ride.
Just imagine 5 years from now given the rate of improvement
Its currently state is similar to plugging into someone’s minds eye and moving around a world made of thought. There are no stored objects, pre determined paths, or perfect consistency. Eventually, there will be assistance with these obstacles allowing the world to fill with real objects and building the world dynamically as you explore. This means saving its state and revisiting the exact same environment and expanding on it.
I just realised I watched a 16min video based around a single post. Wes, you got me again.
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Top Comments (10)
Not dangerous at all to train a world model on GTA and Doom and then let it operate robots in the real world 👍
I fear the day AI looks at a human and thinks... Can you play DOOM with it?
It was so obvious to me that games would become the universal benchmark for AI and main virtual entertainment. Imagine people creating worlds and Google collecting their data to further improve the model? Crazy potential.
Where will all the computing power come from if triple A games can be generated simply with a prompt, and millions of players want to play such AI-generated games in real time? It looks like AI is developing much faster than the digital infrastructure it needs.
This is probably the most underrated concept for artificial intelligence and the future of humanity. The creation of vast libraries of digital created interactions, imagined concepts, examples of puzzles, social interactions and all of which can be shared or marketed for each other's interactions while also feeding the next generations of Artificial intelligence. To see how popular some of the games from Blizzard were in the past this will be like finding and making single player and multiplayer games to suit any taste. Even a vast sudoku maze if that's your thing. There is no limit to what we can imagine to play except the laws around causing harms and loss that govern our civilization.
This is how the matrix begins
Back when I was 16, around '93, I used to think that people who were into computers were nerds, and back then, "nerd" was definitely an insult. I only played video games on consoles, because for some reason that was considered okay and not lame, weird times. Anyway, there was this guy who brought me into the computer lab at high school to show me something cool. It was a game where you could run around in rooms from a first-person view. I was stunned, I’d never seen anything like it. And on top of that, you could play four people at the same time, in the same game, in the same room, yelling at each other. I was completely mind-blown. Of course, the game was Doom. After that, I got more and more into computers and gradually ditched consoles, I haven’t looked back since. Then, when we got OpenGL graphics working on my PC for the first time, our jaws dropped. The pixels were smeared smooth, and everything ran at almost 40 FPS. Doom, Wolfenstein, Duke Nukem, and later Unreal were mind-blowing for their time. Tim Sweeney and John Carmack are, to game development, what Elon Musk has been to electric vehicles. Being part of that era and watching computers evolve, from chunky, centimeter-sized pixels on a monochrome CRT monitor to Nanite, Lumen, and now AI-generated content, has been like living through a sci-fi journey across time. And honestly, as long as I don’t kick the bucket in the next five years, I think the coolest stuff is still just around the corner. Awesome times and what a ride.
Just imagine 5 years from now given the rate of improvement
Its currently state is similar to plugging into someone’s minds eye and moving around a world made of thought. There are no stored objects, pre determined paths, or perfect consistency. Eventually, there will be assistance with these obstacles allowing the world to fill with real objects and building the world dynamically as you explore. This means saving its state and revisiting the exact same environment and expanding on it.
I just realised I watched a 16min video based around a single post. Wes, you got me again.