Making An Actually Fun Game (NO Coding experience)
Rapid Prototyping: Building a JS Game from Concept to Core Functionality Using AI Assistants
Learn to rapidly prototype a complete, functional video game—from concept ideation to implementing graphics and sound—in one day using advanced AI coding tools. Discover the critical prompting strategies needed to guide AI assistants through complex software development iterations.
Short Summary
- Establish the "Library Survivors" game loop concept, requiring AI to expand initial mechanics for difficulty scaling and interaction systems.
- Leverage Claude Code in Plan Mode to generate initial, complex JavaScript foundation code, managing project setup and core features rapidly.
- Successfully troubleshoot initial coding failures by providing console logs and iterated feedback back to the AI assistant.
- Integrate custom assets by generating 16-bit style graphics via Leonardo and creating custom background music using Suno.ai.
This guide details the multi-stage process of building the "Library Survivors" game, starting with concept refinement via ChatGPT and moving into aggressive code scaffolding using Claude Code. It emphasizes iterative prompting and tool integration (GitHub, Leonardo, Suno) to overcome immediate development hurdles and achieve a playable, fun prototype.
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Top Comments (10)
This is the content i want to see. Putting all kinds of tools into practical use. Excellent video
In the part 2, we're making GTA 6 to release it before GTA 6.
God, you have far more patience than I do with this 🤣
I am not a game developer, even write a line of code in my life, but with AI I was able to create a full playable game in one month. Without any experience. Imagine what all can create somebody, who knows what and how to do from begining.
man this makes game dev seem less scary
Brother.... I just took your markdown docs from Github and had Claude, Gemini, and ChatGPT make similar docs to create only the grid battle part of XCOM. The ChatGPT version has worked beautifully. Will report back when I finish the others. Thank you SO MUCH
This is actually incredible. Well done, Matt!
I played your game until level 14 and then I had to stop because I realised I was hooked, its oddly addicting!
very cool to see step by step creation process for practical use
Started drafting my game idea last night! Thank you for the tips and insight!
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Top Comments (10)
This is the content i want to see. Putting all kinds of tools into practical use. Excellent video
In the part 2, we're making GTA 6 to release it before GTA 6.
God, you have far more patience than I do with this 🤣
I am not a game developer, even write a line of code in my life, but with AI I was able to create a full playable game in one month. Without any experience. Imagine what all can create somebody, who knows what and how to do from begining.
man this makes game dev seem less scary
Brother.... I just took your markdown docs from Github and had Claude, Gemini, and ChatGPT make similar docs to create only the grid battle part of XCOM. The ChatGPT version has worked beautifully. Will report back when I finish the others. Thank you SO MUCH
This is actually incredible. Well done, Matt!
I played your game until level 14 and then I had to stop because I realised I was hooked, its oddly addicting!
very cool to see step by step creation process for practical use
Started drafting my game idea last night! Thank you for the tips and insight!