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Making An Actually Fun Game (NO Coding experience)

2025-08-01 Science & Technology
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Matt Wolfe
Matt Wolfe
954.0k subscribers

Rapid Prototyping: Building a JS Game from Concept to Core Functionality Using AI Assistants

Learn to rapidly prototype a complete, functional video game—from concept ideation to implementing graphics and sound—in one day using advanced AI coding tools. Discover the critical prompting strategies needed to guide AI assistants through complex software development iterations.

Short Summary

  • Establish the "Library Survivors" game loop concept, requiring AI to expand initial mechanics for difficulty scaling and interaction systems.
  • Leverage Claude Code in Plan Mode to generate initial, complex JavaScript foundation code, managing project setup and core features rapidly.
  • Successfully troubleshoot initial coding failures by providing console logs and iterated feedback back to the AI assistant.
  • Integrate custom assets by generating 16-bit style graphics via Leonardo and creating custom background music using Suno.ai.

This guide details the multi-stage process of building the "Library Survivors" game, starting with concept refinement via ChatGPT and moving into aggressive code scaffolding using Claude Code. It emphasizes iterative prompting and tool integration (GitHub, Leonardo, Suno) to overcome immediate development hurdles and achieve a playable, fun prototype.

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Description

Playable game: https://the-librarian-game.vercel.app/ GitHub Repo: https://github.com/mreflow/the-librarian-game The complete guide to making your own video game, from scratch, in a weekend! Discover More: 🛠️ Explore AI Tools & News: https://futuretools.io/ 📰 Weekly Newsletter: https://futuretools.io/newsletter 🎙️ The Next Wave Podcast: https://youtube.com/@TheNextWavePod Socials: 🖼️ Instagram: https://instagram.com/mr.eflow ❌ Personal Twiter/X: https://x.com/mreflow ❌ Future Tools Twiter/X: https://x.com/futuretoolsio 🧵 Threads: https://www.threads.net/@mr.eflow 🟦 LinkedIn: https://www.linkedin.com/in/matt-wolfe-30841712/ Let’s work together! - Brand, sponsorship & business inquiries: [email protected] #AINews #AITools #ArtificialIntelligence Time Stamps: 0:00 - Intro 0:01 - Chapter 1: Planning the Game 3:36 - Chapter 2: Setting Up Claude Code 8:19 - Chapter 3: Build the Thing 14:27 - Chapter 4: Refining 18:16 - Chapter 5: Backing Up the Thing 20:18 - Chapter 6: Graphics 25:33 - Chapter 7: Sound 27:28 - Library Survivors

Top Comments (10)

@tuna93 2025-08-02

This is the content i want to see. Putting all kinds of tools into practical use. Excellent video

178 7 replies
@HameedUnfiltered 2025-08-01

In the part 2, we're making GTA 6 to release it before GTA 6.

62 1 replies
@CoffeeFuelledGaming 2025-08-01

God, you have far more patience than I do with this 🤣

10
@LastStateGame 2026-01-06

I am not a game developer, even write a line of code in my life, but with AI I was able to create a full playable game in one month. Without any experience. Imagine what all can create somebody, who knows what and how to do from begining.

6 2 replies
@NaveedAnjum-RNA 2025-10-25

man this makes game dev seem less scary

4
@oddnoisesgaming 2026-02-22

Brother.... I just took your markdown docs from Github and had Claude, Gemini, and ChatGPT make similar docs to create only the grid battle part of XCOM. The ChatGPT version has worked beautifully. Will report back when I finish the others. Thank you SO MUCH

1
@wnderbread9978 2025-08-22

This is actually incredible. Well done, Matt!

1
@hydronicrocker 2025-10-07

I played your game until level 14 and then I had to stop because I realised I was hooked, its oddly addicting!

1
@3LITA 2025-08-03

very cool to see step by step creation process for practical use

1
@Taoguitar_YT24 2026-03-04

Started drafting my game idea last night! Thank you for the tips and insight!

0

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