Game Devs Are Drowning In Complication
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Top Comments (10)
Graphics engineer here. The biggest graphics sin in the gaming industry is that they are repeatedly choosing Direct X over Vulkan. WE ALREADY HAVE A CROSS PLATFORM SOLUTION THAT WILL RUN ON EVERYTHING. WHY THE FCUK ARE WE NOT USING IT ?? But on top of that the games are built to maximize monetization which just sours the gameplay. The gaming industry suffers from being money hungry like everything else in life.
computers keep getting faster but software stays the same speed eventually someone's going to write a required piece of code for the modern software stack that runs inside of a minecraft instance in redstone and it will be running on a bank server
my main problem with non-remote is spending hours commuting + hours not doing stuff to get to the 8 hour mark. Meanwhile there's no commute in remote and you get to finish when you finish your tasks, not when the time runs out
I’ll say this about in person meetings. I don’t think the ideas are necessarily any better. Having immediate feedback on them makes a stronger emotional connection to them and therefore they will feel much more significant than ideas that are had in your home office. The added facial response and non-muted audio response will further increase that as well.
Yeah fuck, the "how many of you have more microservices than customers" hits a little too close to home. It's absolutely ridiculous how slow and bottom up everything has been implemented in our project and it still sucks. Like we've developed abstractions on abstractions and we're still not even done with the core feature set....
My main problem with non-remote is that unless you are a contractor, no matter how efficient you are, if you finish you work in 50% of time, your boss will just find something more for to you to fill in.
The netflix comparison is specious. Paying for a service is not the same as paying for a physical thing that the company then won't let you use except in the ways they explicitly approve. If anything, it comes down to a similar argument as the right-to-repair movement. If you want to provide some sort of cloud GPU service with a proprietary, locked-down interface, go for it, but if I pay for a physical object that I now own, I should be able to use it when I want, how I want, and anything less is unethical.
8:30 "i'm sure Thor has a geat take on this" That aged well lol
12:15 you underestimate how bad some people are at communicating in person (those ain't your netflix programmers). Text messages give them a little more time to think and you'll get actually better results that way
Every have those weeks where your working in your office at the office and you realize no one has even stopped by your door for a discussion? It's like a remote work week except you have to drive an hour 1 way to that be invisible in person.
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Top Comments (10)
Graphics engineer here. The biggest graphics sin in the gaming industry is that they are repeatedly choosing Direct X over Vulkan. WE ALREADY HAVE A CROSS PLATFORM SOLUTION THAT WILL RUN ON EVERYTHING. WHY THE FCUK ARE WE NOT USING IT ?? But on top of that the games are built to maximize monetization which just sours the gameplay. The gaming industry suffers from being money hungry like everything else in life.
computers keep getting faster but software stays the same speed eventually someone's going to write a required piece of code for the modern software stack that runs inside of a minecraft instance in redstone and it will be running on a bank server
my main problem with non-remote is spending hours commuting + hours not doing stuff to get to the 8 hour mark. Meanwhile there's no commute in remote and you get to finish when you finish your tasks, not when the time runs out
I’ll say this about in person meetings. I don’t think the ideas are necessarily any better. Having immediate feedback on them makes a stronger emotional connection to them and therefore they will feel much more significant than ideas that are had in your home office. The added facial response and non-muted audio response will further increase that as well.
Yeah fuck, the "how many of you have more microservices than customers" hits a little too close to home. It's absolutely ridiculous how slow and bottom up everything has been implemented in our project and it still sucks. Like we've developed abstractions on abstractions and we're still not even done with the core feature set....
My main problem with non-remote is that unless you are a contractor, no matter how efficient you are, if you finish you work in 50% of time, your boss will just find something more for to you to fill in.
The netflix comparison is specious. Paying for a service is not the same as paying for a physical thing that the company then won't let you use except in the ways they explicitly approve. If anything, it comes down to a similar argument as the right-to-repair movement. If you want to provide some sort of cloud GPU service with a proprietary, locked-down interface, go for it, but if I pay for a physical object that I now own, I should be able to use it when I want, how I want, and anything less is unethical.
8:30 "i'm sure Thor has a geat take on this" That aged well lol
12:15 you underestimate how bad some people are at communicating in person (those ain't your netflix programmers). Text messages give them a little more time to think and you'll get actually better results that way
Every have those weeks where your working in your office at the office and you realize no one has even stopped by your door for a discussion? It's like a remote work week except you have to drive an hour 1 way to that be invisible in person.