Game Devs Are Drowning In Complication
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Top Comments (10)
Graphics engineer here. The biggest graphics sin in the gaming industry is that they are repeatedly choosing Direct X over Vulkan. WE ALREADY HAVE A CROSS PLATFORM SOLUTION THAT WILL RUN ON EVERYTHING. WHY THE FCUK ARE WE NOT USING IT ?? But on top of that the games are built to maximize monetization which just sours the gameplay. The gaming industry suffers from being money hungry like everything else in life.
computers keep getting faster but software stays the same speed eventually someone's going to write a required piece of code for the modern software stack that runs inside of a minecraft instance in redstone and it will be running on a bank server
"Best form of communication is in-person" True, but comes with tradeoffs: - gets distracted by boomer who doesn't keep their phone on silent - 2hr daily commute - Can't effectively buffer/batch communication (25 minutes of work, 5 minutes of answering messages, repeat) because someone comes to my desk every 5-10 minutes and interrupts me
I’ll say this about in person meetings. I don’t think the ideas are necessarily any better. Having immediate feedback on them makes a stronger emotional connection to them and therefore they will feel much more significant than ideas that are had in your home office. The added facial response and non-muted audio response will further increase that as well.
It's so weird hearing people hate on WFH, I get so much more done at home it's not even close. That + commutes and it really is such a big qol improvement to working exclusively at the office that I'm very glad our company has been mostly remote ever since the pandemic.
Yeah fuck, the "how many of you have more microservices than customers" hits a little too close to home. It's absolutely ridiculous how slow and bottom up everything has been implemented in our project and it still sucks. Like we've developed abstractions on abstractions and we're still not even done with the core feature set....
My main problem with non-remote is that unless you are a contractor, no matter how efficient you are, if you finish you work in 50% of time, your boss will just find something more for to you to fill in.
"You're going to need a bigger monolith."
8:30 "i'm sure Thor has a geat take on this" That aged well lol
Brother I'm autistic, the amount of body language I get in person === the amount of body language I get remote
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Top Comments (10)
Graphics engineer here. The biggest graphics sin in the gaming industry is that they are repeatedly choosing Direct X over Vulkan. WE ALREADY HAVE A CROSS PLATFORM SOLUTION THAT WILL RUN ON EVERYTHING. WHY THE FCUK ARE WE NOT USING IT ?? But on top of that the games are built to maximize monetization which just sours the gameplay. The gaming industry suffers from being money hungry like everything else in life.
computers keep getting faster but software stays the same speed eventually someone's going to write a required piece of code for the modern software stack that runs inside of a minecraft instance in redstone and it will be running on a bank server
"Best form of communication is in-person" True, but comes with tradeoffs: - gets distracted by boomer who doesn't keep their phone on silent - 2hr daily commute - Can't effectively buffer/batch communication (25 minutes of work, 5 minutes of answering messages, repeat) because someone comes to my desk every 5-10 minutes and interrupts me
I’ll say this about in person meetings. I don’t think the ideas are necessarily any better. Having immediate feedback on them makes a stronger emotional connection to them and therefore they will feel much more significant than ideas that are had in your home office. The added facial response and non-muted audio response will further increase that as well.
It's so weird hearing people hate on WFH, I get so much more done at home it's not even close. That + commutes and it really is such a big qol improvement to working exclusively at the office that I'm very glad our company has been mostly remote ever since the pandemic.
Yeah fuck, the "how many of you have more microservices than customers" hits a little too close to home. It's absolutely ridiculous how slow and bottom up everything has been implemented in our project and it still sucks. Like we've developed abstractions on abstractions and we're still not even done with the core feature set....
My main problem with non-remote is that unless you are a contractor, no matter how efficient you are, if you finish you work in 50% of time, your boss will just find something more for to you to fill in.
"You're going to need a bigger monolith."
8:30 "i'm sure Thor has a geat take on this" That aged well lol
Brother I'm autistic, the amount of body language I get in person === the amount of body language I get remote